![]() ![]() Not to mention one character straight up leaves you if you have a female character that says no to sex. Tons and tons of savescumming over multiplayer. It does the combat well and is very interesting, but the overarching game felt more about trying to figure out if we are the right level or not for a given area. ![]() I played Divinity 2 and it feels like a combat system that tries to be an RPG. They are both great games if you like RPGs. Mostly, this is a problem coming back from a break. I don't always have time to sit through and play the game especially when that is a focus. If you are not interested in the politics then you won't have fun. But it's also got a sort of Gothic, surrealist (or magical realist), character-focused and darkly beautiful quality to it. It's more of a visual novel than a game, focused on creating a mood more than gameplay. Kentucky Route Zero also has a somewhat similar feel. The in-game decisions have a lot of moral gray areas and weight, which influence and affect later parts of the game. We Happy Few is perhaps the most similar narratively: set in the mid-1960s, following an AU WWII, you control 3 characters, trying to complete a personal task while escaping a crumbling dystopian city on the verge of societal collapse due to the overuse of a hallucinogenic drug that keeps its citizens blissfully unaware about the truth of their world, easily manipulated, and lacking morals. (Red Candle Studios also has another game, Devotion, which has a very different kind of story but is still pretty terrifying while still serving as a thoughtful critique of religious extremism.) ![]() Some of the games that captured elements of this for me have been Detention, Kentucky Route Zero, Night in the Woods and We Happy Few, which touch on some of the same themes.ĭetention is a really stunning horror game about the students at a school in Taiwan during the White Terror period, and the ways in which authoritarian rule impacted the students and turned decent people into something sinister. Or something with a similar vibe: kind of satirical, surreal, philosophical? Themes of societal decay, the fallibility of memory, humanity, survival? Set in a state that's rebuilding after a war? (Post-Colonial? Soviet Gothic? Anti-Imperialist?) Presenting a nuanced perspective on a complex topic? Designed to make the player think (possibly about communism)? Maybe something with similar story features: strong narrative, well-written dialogue, compelling characters? Complex morality and/or meaningful decision making with results that aren't always obvious? A lead character that is customizable, but complex and fallible, instead of a featureless power fantasy? So what games have you found that evoked something similar for you? But it doesn't feel like a satisfying answer when you're trying to find something that can fill the void. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: ![]() Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. ![]()
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